# Rig editor

A React block (a whole screen) in [Beamline](https://beamline.io/)'s [CMS & media](https://beamline.io/components/apps/cms-media) app. Live demo: https://beamline.io/components/rig-editor

Rig a character: bones, a rotation constraint and a mesh. Bones are drawn joint by joint on the stage or added from the chosen joint, and can branch from any joint; only the root has a position, every other joint follows its bone's length and angle, removing a bone removes what hangs from it, and a part fixed to a bone moves with it unbent. A rotation constraint makes a part follow a target with a strength (0 none, 50 half), source and destination spaces, its own offset, a copy factor and limits; a minimum above the maximum is refused, turning the target turns the part live, and the result says where a limit holds it. A mesh over a picture is edited by contour (the outline changes, the picture is only cut) or deform (the picture warps); vertices move by keyboard, triangles can be hidden, and resetting asks first.

## Use it for

- Setting up bones, follow constraints and mesh deformation for a character or object in an animation tool.
- Any editor where parts follow other parts and the rule must stay readable.

## Not for

- Keyframing over time (keyframe-timeline).
- Laying out boxes and pins ([layout-inspector](https://beamline.io/components/layout-inspector)).

## Anatomy

- header: the product's mark, the title and object, the tool (bones, rotation constraint, mesh)
- stage: bones with joints and the fixed part, or the target and follower gears, or the picture with its mesh, contour, triangles and vertices
- bones: draw switch, add from the chosen joint, the bone tree with remove, root position or the chosen bone's length and angle, the fixed part said
- constraint: target, its turn, strength with what it means, spaces, offset, copy factor, limits; the result
- mesh: contour or deform with what each does, triangles, the chosen vertex and where it is, moved count, reset with a question

## States

- bones: none yet (said), drawing (stage outlined, said), branching from a joint other than the last
- constraint: no target (said), held at a limit (amber), minimum above maximum (refused, red)
- mesh: nothing moved (reset off), vertices moved (counted), reset asking
- phone: one column, stage first
- right to left: the page mirrors; the stage keeps its coordinates
- reduced motion: nothing animates; everything changes on input only

## Keyboard

- Tab through the tool, bones, fields and vertices; arrows move the chosen vertex (Shift for 10 pt); Escape stops drawing

## Motion

Nothing runs at rest. The stage redraws only on input.

## Props

| Prop | Type | Default | Description |
| --- | --- | --- | --- |
| `name` (required) | `string` | — |  |
| `defaultTab` | `"bones" \| "constraint" \| "mesh"` | — |  |
| `defaultRoot` | `{ x: number; y: number; }` | — |  |
| `defaultBones` | `Bone[]` | — |  |
| `defaultSelected` | `string` | — | The bone chosen at first; the last bone by default. |
| `rigid` | `{ name: string; bone: string; } \| null` | — | A part fixed to a bone, moving with it. |
| `targets` | `{ id: string; name: string; }[]` | — | Parts a constraint can target. |
| `constrained` | `string` | — |  |
| `defaultConstraint` | `RotationConstraint` | — |  |
| `ownAngle` | `number` | — | The constrained part's own rotation, kept when Offset is on. |
| `defaultMode` | `"contour" \| "deform"` | — |  |
| `defaultMoved` | `{ vertex: number; dx: number; dy: number; }[]` | — | Mesh vertices already moved, by index in the 4 × 4 grid. |
| `onChange` | `((state: { bones: Bone[]; constraint: RotationConstraint; }) => void)` | — |  |
| `product` | `string` | — | Your product's name, shown as its mark. |
| `className` | `string` | — | Classes on the documented visual root; no override by default. |
| `ref` | `Ref<HTMLDivElement>` | — | Receives the documented native target or imperative handle; omitted by default. |

## Built from

- [Avatar](https://beamline.io/components/avatar.md)
- [Button](https://beamline.io/components/button.md)
- [Collapsible](https://beamline.io/components/collapsible.md)
- [Label](https://beamline.io/components/label.md)
- [Number field](https://beamline.io/components/number-field.md)
- [Segmented control](https://beamline.io/components/segmented-control.md)
- [Select](https://beamline.io/components/select.md)
- [Slider](https://beamline.io/components/slider.md)
- [Spinner](https://beamline.io/components/spinner.md)
- [Switch](https://beamline.io/components/switch.md)
- [Text morph](https://beamline.io/components/text-morph.md)
- [Tooltip](https://beamline.io/components/tooltip.md)

## Import

```tsx
import { RigEditor } from "@beamline/rig-editor";
```

## Get it

Rig editor is part of Beamline UI. Install the parts you need in your React app as compiled packages or editable source. [Get Beamline](https://beamline.io/checkout?pack=complete) · [Connect your agent](https://beamline.io/connect)

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Part of [Beamline UI: polished, editable React components and complete screens for custom applications](https://beamline.io/). [Build your own style from any look; tokens, fonts, radii, motion; not only colours](https://beamline.io/docs/customize).
