# Transition sequence

A React block (a whole screen) in [Beamline](https://beamline.io/)'s [CMS & media](https://beamline.io/components/apps/cms-media) app. Live demo: https://beamline.io/components/transition-sequence

An event's sequence of states for one object, as an inspector. The states play in order; each step between two states has its own duration and easing, while the whole sequence's delay, plays (once, a count, or until stopped, a mode of its own, never a big number) and what each repeat does (start over or go back) sit in a separate group that never changes a step. States move earlier or later by buttons, are added from the object's other states, and removed with the neighbours joined and said. A duration outside 0–30 s is said. One line totals the run, and a timeline draws the delay and each step to scale. Above it a stage draws the object in each state (lifted, glowing, pressed as they look) with each step's easing curve and duration between them; pressing a step chooses it; Play once runs a preview card through the sequence and stops (optional picture prop for the card).

## Use it for

- Setting how an object moves between its states on an event (hover, press, load) in a design or animation tool.
- Any ordered set of timed steps whose own timing must stay apart from the whole run's.

## Not for

- Keyframes on a time ruler (a [timeline](https://beamline.io/components/timeline) editor).
- Binding properties to data ([data-binding](https://beamline.io/components/data-binding)).

## Anatomy

- header: the product's mark, object and event, the run's total in words
- timeline: the delay and each step to scale
- states in order: where it starts, each step with its timing; earlier, later, remove; add a state
- step: duration and easing, this step only
- whole sequence: delay, plays, each repeat

## States

- one step
- several steps
- step chosen (outlined)
- sequence plays a count, or until stopped
- a removed state joins its neighbours (said)
- duration missing or out of range (said, hatched)
- every state used
- phone: one column
- right to left: the page mirrors

## Keyboard

- Tab to each step and its earlier, later and remove buttons; Enter chooses a step
- Duration and delay fields take arrows; plays and repeats are segmented choices

## Motion

The timeline's bars ease to their new widths when a timing changes; nothing moves at rest.

## Props

| Prop | Type | Default | Description |
| --- | --- | --- | --- |
| `object` (required) | `string` | — |  |
| `event` (required) | `string` | — |  |
| `states` (required) | `ObjectState[]` | — | Every state the object has. |
| `defaultOrder` (required) | `string[]` | — | State ids in the order the sequence plays them; the first is where it starts. |
| `defaultTiming` (required) | `Record<string, StepTiming>` | — | The step arriving at each state, keyed by that state's id. |
| `defaultSequence` (required) | `SequenceTiming` | — |  |
| `defaultSelected` | `string` | — |  |
| `onChange` | `((order: string[], timing: Record<string, StepTiming>, sequence: SequenceTiming) => void)` | — |  |
| `product` | `string` | — | Your product's name, shown as its mark. |
| `className` | `string` | — | Classes on the documented visual root; no override by default. |
| `ref` | `Ref<HTMLDivElement>` | — | Receives the documented native target or imperative handle; omitted by default. |
| `picture` | `string` | — | A picture for the object's preview (its cover image), so the states read as the real card. |

## Built from

- [Avatar](https://beamline.io/components/avatar.md)
- [Button](https://beamline.io/components/button.md)
- [Label](https://beamline.io/components/label.md)
- [Number field](https://beamline.io/components/number-field.md)
- [Segmented control](https://beamline.io/components/segmented-control.md)
- [Select](https://beamline.io/components/select.md)
- [Spinner](https://beamline.io/components/spinner.md)
- [Text morph](https://beamline.io/components/text-morph.md)
- [Tooltip](https://beamline.io/components/tooltip.md)

## Import

```tsx
import { TransitionSequence } from "@beamline/transition-sequence";
```

## Get it

Transition sequence is part of Beamline UI. Install the parts you need in your React app as compiled packages or editable source. [Get Beamline](https://beamline.io/checkout?pack=complete) · [Connect your agent](https://beamline.io/connect)

## More in CMS & media

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Part of [Beamline UI: polished, editable React components and complete screens for custom applications](https://beamline.io/). [Build your own style from any look; tokens, fonts, radii, motion; not only colours](https://beamline.io/docs/customize).
