{"$schema":"https://ui.shadcn.com/schema/registry-item.json","name":"hold-to-confirm","type":"registry:component","title":"Hold to confirm","description":"Confirms a costly action by holding instead of clicking: a fill sweeps across while held and drains if let go early; pointer, touch, Space and Enter all hold.","categories":["actions"],"dependencies":["@radix-ui/react-direction@1.1.4","@radix-ui/react-slot@1.3.3","clsx@^2.1.1","lucide-react@^1.48.0","motion@^13.4.4","tailwind-merge@^3.7.0"],"registryDependencies":["https://beamline.io/registry/look-prism.json"],"files":[{"path":"beamline/components/button/button-variants.ts","type":"registry:file","target":"src/ui/beamline/components/button/button-variants.ts","content":"import { cn } from \"../../lib/utils\";\nimport styles from \"./button.module.css\";\n\nexport type ButtonVariant = \"primary\" | \"secondary\" | \"outline\" | \"ghost\" | \"danger\" | \"accent\";\n/** sm 32 · md 36 · lg 40 · touch 44 (a bottom action bar on a phone). */\nexport type ButtonSize = \"sm\" | \"md\" | \"lg\" | \"touch\";\n/** Market side: buy fills with --pui-up, sell with --pui-down (a red-up market flips the two tokens, not the code). */\nexport type ButtonTone = \"up\" | \"down\";\n\n/** Which paint role paints each variant: filled variants are solids, the quiet ones keep their own light paint. */\nconst ROLE: Record<ButtonVariant, string | undefined> = {\n  primary: \"m-solid\",\n  accent: \"m-solid\",\n  secondary: \"m-control\",\n  outline: undefined,\n  ghost: undefined,\n  danger: undefined,\n};\n\n/** A variant's paint without the button's layout, for a group that wears one button's look (SplitButton paints the\n *  pair as one button and leaves its halves transparent). */\nexport function buttonPaint(variant: ButtonVariant = \"primary\", tone?: ButtonTone) {\n  return cn(ROLE[variant], styles[variant], tone && styles[tone]);\n}\n\n/** The classes that make any element look like a Button, for parts that render their own element. */\nexport function buttonClassName({\n  variant = \"primary\",\n  size = \"md\",\n  tone,\n  className,\n}: { variant?: ButtonVariant; size?: ButtonSize; tone?: ButtonTone; className?: string } = {}) {\n  return cn(styles.root, ROLE[variant], styles[variant], tone && styles[tone], styles[size], className);\n}\n"},{"path":"beamline/components/button/button.module.css","type":"registry:file","target":"src/ui/beamline/components/button/button.module.css","content":"@layer properties, theme, base, components, utilities;\n@layer components {\n  /* Button. Every colour, size and duration is a token; a variant only sets the four local properties below. */\n  .root {\n    --_button-bg: transparent;\n    --_button-bg-hover: var(--pui-hover);\n    --_button-fg: var(--pui-ink);\n    --_button-edge: none;\n    --_button-height: var(--pui-control-height-md);\n    --_button-pad: 14px;\n    position: relative;\n    isolation: isolate;\n    display: inline-flex;\n    align-items: center;\n    justify-content: center;\n    gap: var(--pui-space-1-5);\n    flex-shrink: 0;\n    height: var(--_button-height);\n    min-width: var(--_button-height);\n    /* never wider than its room: in a narrow card the label ends in an ellipsis instead of spilling (the full words\n       stay the accessible name) */\n    max-width: 100%;\n    padding-inline: var(--_button-pad);\n    border: 0;\n    /* Nested context: inside a frame that sets --pui-nest-radius and --pui-nest-inset (and --pui-nest-ceiling for pills)\n       the corner is the shared nested corner (.nest-corner, utilities.css: radius − inset, or the button's own radius\n       where that would fall under the chip radius); elsewhere the control radius. --pui-button-radius wins over both. */\n    border-radius: var(--pui-button-radius, var(--pui-nested, var(--pui-radius-control)));\n    color: var(--_button-fg);\n    font-family: var(--pui-font-body);\n    font-size: var(--pui-text-sm);\n    font-weight: var(--pui-weight-medium);\n    line-height: 1;\n    letter-spacing: var(--pui-tracking-body);\n    white-space: nowrap;\n    text-decoration: none;\n    cursor: pointer;\n    user-select: none;\n    -webkit-tap-highlight-color: transparent;\n    /* frequency law: hover arrives at 0ms (below), leaves over the ruled departure; opacity and translate are listed\n       so a button that waits for attention (.reveal) fades away like every reveal instead of vanishing */\n    transition:\n      var(--m-transition),\n      background-color var(--pui-motion-out) var(--pui-ease-default),\n      color var(--pui-motion-out) var(--pui-ease-default),\n      opacity var(--pui-motion-out) var(--pui-ease-default),\n      translate var(--pui-motion-out) var(--pui-ease-default);\n  }\n  /* the quiet variants paint themselves; filled and secondary variants are painted by their look role (m-solid,\n   m-control), which these zero-specificity rules can never override */\n  :where(.root) {\n    background: var(--_button-bg);\n    box-shadow: var(--_button-edge);\n  }\n  :where(.root:hover:not(:disabled, [aria-disabled=\"true\"])) {\n    background: var(--_button-bg-hover);\n  }\n  .root:hover:not(:disabled, [aria-disabled=\"true\"]) {\n    transition-duration: 0ms;\n  }\n  /* the asChild form has no motion: a CSS press instead */\n  .root:not(button):active {\n    transform: scale(0.97);\n  }\n  .root:disabled,\n  .root[aria-disabled=\"true\"]:not([data-loading]) {\n    opacity: var(--pui-opacity-disabled);\n    cursor: not-allowed;\n  }\n  .root[data-loading] {\n    cursor: progress;\n  }\n\n  /* Icons: 16px unless the icon says otherwise (zero specificity, so size-5 or an inline size wins) */\n  :where(.root) :where(svg) {\n    width: var(--pui-icon-md);\n    height: var(--pui-icon-md);\n    flex-shrink: 0;\n  }\n\n  .sm {\n    --_button-height: var(--pui-control-height-sm);\n    --_button-pad: var(--pui-space-2-5);\n    /* the base gap (--pui-space-1-5); 5px had no scale step, and 6px also lets the loader's negative margin cancel\n       the gap exactly at every size */\n  }\n  .md {\n    --_button-height: var(--pui-control-height-md);\n    --_button-pad: 14px;\n  }\n  .lg {\n    --_button-height: var(--pui-control-height-lg);\n    --_button-pad: var(--pui-space-4);\n    font-size: var(--pui-text-base);\n  }\n  /* a bottom action bar on a phone: the 44 px touch target (a platform minimum, not a spacing step, so it holds when\n     the spacing parameter changes — O1 §14.2), the large label */\n  .touch {\n    --_button-height: calc(var(--pui-control-height-lg) + 0.25rem);\n    --_button-pad: var(--pui-space-5);\n    font-size: var(--pui-text-base);\n  }\n  .root[data-icon-only] {\n    padding-inline: 0;\n    width: var(--_button-height);\n  }\n\n  /* the main action: ink on the page, inverted per theme */\n  .primary {\n    --m-color: var(--pui-ink);\n    --_button-fg: var(--pui-ink-inverse);\n  }\n  .secondary {\n    --_button-fg: var(--pui-ink);\n  }\n  .outline {\n    --_button-edge: inset 0 0 0 1px var(--pui-line-strong);\n    --_button-bg-hover: var(--pui-hover);\n  }\n  .ghost {\n    --_button-fg: var(--pui-ink-2);\n    --_button-bg-hover: var(--pui-hover);\n  }\n  .ghost:hover:not(:disabled) {\n    color: var(--pui-ink);\n  }\n  .danger {\n    --_button-fg: var(--pui-red);\n    --_button-edge: inset 0 0 0 1px color-mix(in oklab, var(--pui-red) 42%, transparent);\n    --_button-bg-hover: var(--pui-red-tint);\n  }\n  .accent {\n    --m-color: var(--pui-accent);\n    --_button-fg: var(--pui-accent-foreground);\n  }\n\n  /* Market side. Declared after the variants so it wins: a filled variant takes the side's colour and its on-colour\n     ink; a quiet variant keeps its paint and colours the label. */\n  .up {\n    --m-color: var(--pui-up);\n    --_button-fg: var(--pui-up);\n  }\n  .down {\n    --m-color: var(--pui-down);\n    --_button-fg: var(--pui-down);\n  }\n  .ghost:is(.up, .down):hover:not(:disabled) {\n    color: var(--_button-fg);\n  }\n  .primary.up,\n  .accent.up {\n    --_button-fg: var(--pui-on-up);\n  }\n  .primary.down,\n  .accent.down {\n    --_button-fg: var(--pui-on-down);\n  }\n\n  /* The main actions' light, where the look provides one, as a spectrum. Glow spills a soft light in the brand's\n     spectrum from under the button's bottom edge (clipped at it, so it never tints the face) that brightens under the\n     pointer. Prism keeps it inside the glass (--m-solid-glow-fit: 1): the face the light leaves by, the bottom edge,\n     splits it into a crisp line with a faint wash rising into the face, only while pointed at. Every other look\n     leaves --m-solid-glow at none, so the layer does not exist. */\n  .primary::after,\n  .accent::after {\n    --_fit: var(--m-solid-glow-fit, 0);\n    content: var(--m-solid-glow);\n    position: absolute;\n    z-index: -1;\n    top: calc((1 - var(--_fit)) * (100% + var(--m-solid-glow-gap, 0px)));\n    inset-inline: var(--m-solid-glow-inset, 14%);\n    height: var(--m-solid-glow-height, 14px);\n    border-radius: calc(\n      var(--_fit) * var(--pui-button-radius, var(--pui-nested, var(--pui-radius-control))) + (1 - var(--_fit)) *\n        var(--pui-radius-pill)\n    );\n    background: var(--m-spectrum);\n    background-size: var(--m-spectrum-size, 100% 100%);\n    /* the part of the spectrum that shows: this button's own angle (--m-prism-seed, new at every press), turned by\n       where the pointer is across the face (--m-prism-x) in a look that turns it (--m-solid-glow-turn) */\n    background-position: calc((var(--m-prism-seed, 0.3) + var(--m-prism-x, 0.5) * var(--m-solid-glow-turn, 0)) * 100%) 0;\n    filter: blur(var(--m-solid-glow-blur, 9px));\n    clip-path: var(--m-solid-glow-clip, inset(0 -32px -32px -32px));\n    mask: var(--m-solid-glow-mask, none);\n    mask-position:\n      0 0,\n      calc(var(--m-prism-seed, 0.3) * 100%) 0;\n    mask-composite: intersect;\n    opacity: var(--m-solid-glow-rest, 0.75);\n    scale: var(--m-solid-glow-scale, 1) 1;\n    pointer-events: none;\n    transition:\n      opacity var(--pui-motion-out) var(--pui-ease-default),\n      scale var(--pui-motion-out) var(--pui-ease-default),\n      background-position var(--pui-duration-considered) var(--pui-ease-default),\n      mask-position var(--pui-duration-considered) var(--pui-ease-default);\n  }\n  /* pointed at: the light brightens (glow) or grows out from the centre and drifts along while the pointer stays\n     (prism) */\n  .primary:hover::after,\n  .accent:hover::after {\n    opacity: 1;\n    scale: 1 1;\n    transition-duration: var(--m-solid-glow-in, 0ms);\n    animation: var(--m-solid-glow-flow, none);\n  }\n  /* A change of word or colour (Save → Saved, a tone turning green) passes a band of split light across the face once,\n     in a look that has one (prism: --m-solid-shift-light; the pen hook's ::before is free on a solid otherwise). */\n  .primary[data-shift]::before,\n  .accent[data-shift]::before {\n    content: var(--m-solid-shift-light, none);\n    position: absolute;\n    inset: 0;\n    z-index: -1;\n    border: 0;\n    border-radius: inherit;\n    background: var(--m-spectrum) 0 0 / var(--m-spectrum-size, 100% 100%);\n    mask: linear-gradient(105deg, transparent 39%, #000 47.5%, #000 52.5%, transparent 61%) 0 0 / 300% 100% no-repeat;\n    opacity: 0;\n    animation: prism-shift calc(var(--pui-duration-considered) * 2.2) var(--pui-ease-default);\n    pointer-events: none;\n  }\n  @keyframes prism-shift {\n    from {\n      mask-position: 100% 0;\n      opacity: 0.25;\n    }\n    35% {\n      opacity: 0.55;\n    }\n    to {\n      mask-position: 0 0;\n      opacity: 0;\n    }\n  }\n  @media (prefers-reduced-motion: reduce) {\n    .primary::after,\n    .accent::after {\n      transition: none;\n      animation: none !important;\n    }\n    .primary[data-shift]::before,\n    .accent[data-shift]::before {\n      content: none;\n    }\n  }\n  .root:disabled::after,\n  .root[aria-disabled=\"true\"]::after {\n    content: none;\n  }\n\n  /* The loader opens its own width, and the negative margin cancels the gap so the label does not jump */\n  .loader {\n    display: inline-flex;\n    overflow: hidden;\n    margin-inline-end: calc(var(--pui-space-1-5) * -1);\n  }\n  .loader > * {\n    margin-inline-end: var(--pui-space-1-5);\n  }\n  .spinner {\n    color: currentColor;\n  }\n  .root[data-icon-only] .loader {\n    margin-inline-end: 0;\n  }\n  .root[data-icon-only] .loader > * {\n    margin-inline-end: 0;\n  }\n\n  /* The label holds its place while the text inside swaps; the leaving text pops out of flow against it */\n  .label {\n    position: relative;\n    display: inline-flex;\n    justify-content: center;\n    min-width: 0;\n    overflow: visible;\n  }\n  /* the clip box is let out by a little over a line so descenders are never cut, without changing the layout */\n  .text {\n    display: inline-block;\n    max-width: 100%;\n    margin-block: -0.2em;\n    padding-block: 0.2em;\n    overflow: hidden;\n    text-overflow: ellipsis;\n    white-space: nowrap;\n  }\n  .label[data-morphing] > .text {\n    overflow: visible;\n    text-overflow: clip;\n  }\n}\n\n@layer components {\n  :global(.pui[data-motion=\"reduced\"]) .root:not(button):active,\n  :global(.pui[data-motion=\"none\"]) .root:not(button):active {\n    transform: none;\n  }\n  @media (prefers-reduced-motion: reduce) {\n    .root:not(button):active {\n      transform: none;\n    }\n  }\n}\n/* CSS-module composition only; visual rules stay in the component layer. */\n.root {\n  composes: nest-corner from global;\n}\n"},{"path":"beamline/components/button/button.tsx","type":"registry:file","target":"src/ui/beamline/components/button/button.tsx","content":"\"use client\";\n\nimport { useMessages } from \"../../runtime/localization\";\nimport { english as englishMessages } from \"./messages\";\nimport {\n  Children,\n  Fragment,\n  isValidElement,\n  useLayoutEffect,\n  useRef,\n  type ButtonHTMLAttributes,\n  type PointerEvent,\n  type ReactNode,\n  type Ref,\n  type RefObject,\n  type ComponentProps,\n} from \"react\";\nimport { AnimatePresence, LazyMotion, m, spring, useIsPresent } from \"motion/react\";\nimport { animate } from \"motion/mini\";\nimport * as Slot from \"@radix-ui/react-slot\";\nimport { Spinner } from \"../spinner/spinner\";\nimport type { BuiltInLook as Look } from \"../../runtime/preset\";\nimport { useComposedRef } from \"../../hooks/use-composed-ref\";\nimport { useMotionTokens } from \"../../hooks/use-motion-tokens\";\nimport { cn } from \"../../lib/utils\";\nimport styles from \"./button.module.css\";\n\nexport type { ButtonVariant, ButtonSize, ButtonTone } from \"./button-variants\";\nexport { buttonPaint, buttonClassName } from \"./button-variants\";\nimport { buttonClassName, type ButtonVariant, type ButtonSize, type ButtonTone } from \"./button-variants\";\nimport type { ButtonDefaults } from \"./defaults\";\nexport type { ButtonDefaults } from \"./defaults\";\nimport { useComponentDefaults } from \"../../runtime/appearance\";\nimport { useReducedMotionSafe } from \"../../hooks/use-reduced-motion-safe\";\n\ntype NativeProps = Omit<\n  ButtonHTMLAttributes<HTMLButtonElement>,\n  \"onDrag\" | \"onDragEnd\" | \"onDragStart\" | \"onAnimationStart\"\n>;\n\nexport interface ButtonProps extends NativeProps {\n  /** Visual weight: primary (ink-filled), secondary, outline, ghost, danger, or accent (filled with the brand). */\n  variant?: ButtonVariant;\n  /** Height 32 / 36 / 40 px; touch 44 px for a bottom action bar on a phone. */\n  size?: ButtonSize;\n  /** Market side. On primary/accent the fill becomes --pui-up (buy) or --pui-down (sell); on the quiet variants the\n   *  label takes that colour. Pair it with a word or arrow: colour is never the only signal. */\n  tone?: ButtonTone;\n  /** Shows a loader in front of the label, sets aria-busy and ignores clicks; size and focus stay. */\n  loading?: boolean;\n  classNames?: Partial<Record<\"root\" | \"label\" | \"loader\", string>>;\n  /** Paint this button in another look than the one in force around it (DESIGN-LANGUAGE.md \"Looks\"). */\n  look?: Look;\n  /** Render the single child (a link, a Radix trigger) with the button's look instead of a <button>. */\n  asChild?: boolean;\n  /** A square button holding only an icon (give it an aria-label). Decided by the children when left out: icon-only when\n   *  no words sit anywhere among them (an icon, or a frame of icons), so `<span>Close</span>` is a label. */\n  iconOnly?: boolean;\n  ref?: Ref<HTMLButtonElement>;\n}\n\n// Motion's animation features arrive in a deferred chunk (AT11): the button renders and works at once, and its press,\n// loader and label motion run once they land, a frame or two after mount. Buttons that mount after that get the\n// loaded features directly, so they render once instead of again when a lazy load resolves.\ntype Features = typeof import(\"./motion-features\").default;\nlet loaded: Features | null = null;\nconst features = () =>\n  import(\"./motion-features\").then((module) => {\n    loaded = module.default;\n    return loaded;\n  });\n\n/** Children with fragments opened up, so `{busy ? <><Icon />Saving</> : …}` reads as icon plus text. */\nconst flat = (children: ReactNode): ReactNode[] =>\n  Children.toArray(children).flatMap((c) =>\n    isValidElement<{ children?: ReactNode }>(c) && c.type === Fragment ? flat(c.props.children) : [c],\n  );\n\n/** Whether any words sit anywhere inside (an icon, or a frame of icons, has none). */\nfunction hasText(node: ReactNode): boolean {\n  if (typeof node === \"string\") return node.trim() !== \"\";\n  if (typeof node === \"number\") return true;\n  if (Array.isArray(node)) return node.some(hasText);\n  return isValidElement<{ children?: ReactNode }>(node) && hasText(node.props.children);\n}\n\n/** Splits children into the text run (the label that can change) and everything else (icons), in order, and says\n *  whether any element carries content of its own (a `<span>Close</span>` label, unlike an icon). */\nfunction split(children: ReactNode) {\n  const parts = flat(children);\n  const text = parts\n    .filter((p) => typeof p === \"string\" || typeof p === \"number\")\n    .join(\"\")\n    .trim();\n  const firstText = parts.findIndex((p) => typeof p === \"string\" || typeof p === \"number\");\n  const before = firstText === -1 ? parts : parts.slice(0, firstText).filter(isValidElement);\n  const after = firstText === -1 ? [] : parts.slice(firstText).filter(isValidElement);\n  const content = parts.some((p) => isValidElement<{ children?: ReactNode }>(p) && hasText(p.props.children));\n  return { text, before, after, content };\n}\n\n/**\n * The action control. Hover answers at once and lets go over --pui-motion-out; a press scales down at once, or swells\n * on the snappy spring where the look's --pui-press-scale is above 1 (glass), never on a trigger that anchors a\n * floating layer, which would measure a resized box; a changed label slides in while the\n * width follows on a critically damped spring; loading keeps the size and the focus.\n */\nexport function Button({\n  variant: variantProp,\n  size: sizeProp,\n  tone: toneProp,\n  loading = false,\n  look,\n  asChild = false,\n  iconOnly: iconOnlyProp,\n  className,\n  classNames,\n  children,\n  type,\n  onClick,\n  onPointerMove,\n  onPointerDown,\n  disabled,\n  ref,\n  ...props\n}: ButtonProps) {\n  const i18n = useMessages(\"button\", englishMessages);\n\n  const defaults = useComponentDefaults<ButtonDefaults>(\"button\", [\"variant\", \"size\", \"tone\"]);\n  const variant = variantProp ?? defaults.variant ?? \"primary\";\n  const size = sizeProp ?? defaults.size ?? \"md\";\n  const tone = toneProp ?? defaults.tone;\n  const host = useRef<HTMLButtonElement>(null);\n  const attach = useComposedRef(host, ref);\n  const motionTokens = useMotionTokens(host);\n  const requestedReduced = useReducedMotionSafe();\n  const reduced = requestedReduced || motionTokens.reduced;\n  // Reduced motion keeps a restrained fade; none removes it (APPEARANCE A06).\n  const fade = motionTokens.mode === \"none\" ? 0 : motionTokens.fade.in;\n  // a caller's aria-disabled keeps the button focusable (focus never drops after Save resolves) but inert to presses\n  const softDisabled = props[\"aria-disabled\"] === true || props[\"aria-disabled\"] === \"true\";\n  const { text, before, after, content } = split(children);\n  const prism = usePrismLight(host, variant === \"primary\" || variant === \"accent\", `${text}|${tone}|${variant}`);\n  // with asChild the text sits inside the child (the link), not among our own children\n  const inner = asChild && isValidElement<{ children?: ReactNode }>(children) ? split(children.props.children) : null;\n  const iconOnly = iconOnlyProp ?? (inner ? !inner.text && !inner.content : !text && !content);\n  const anchor =\n    (props[\"aria-haspopup\"] != null && props[\"aria-haspopup\"] !== false && props[\"aria-haspopup\"] !== \"false\") ||\n    \"data-state\" in props;\n  const shared = {\n    \"data-slot\": \"button\",\n    \"data-variant\": variant,\n    \"data-size\": size,\n    \"data-tone\": tone,\n    \"data-icon-only\": iconOnly ? \"\" : undefined,\n    \"data-loading\": loading ? \"\" : undefined,\n    \"data-look\": look,\n    className: buttonClassName({ variant, size, tone, className: cn(classNames?.root, className) }),\n  };\n\n  if (asChild)\n    return (\n      <Slot.Root {...shared} {...props} ref={attach}>\n        {children}\n      </Slot.Root>\n    );\n\n  const button = (\n    <m.button\n      ref={attach}\n      type={type ?? \"button\"}\n      {...shared}\n      {...props}\n      disabled={disabled}\n      aria-busy={loading || undefined}\n      aria-disabled={loading || softDisabled || undefined}\n      onPointerMove={(e) => {\n        prism.turn(e);\n        onPointerMove?.(e);\n      }}\n      onPointerDown={(e) => {\n        prism.press();\n        onPointerDown?.(e);\n      }}\n      onClick={(e) => {\n        if (loading || softDisabled) {\n          e.preventDefault();\n          return;\n        }\n        onClick?.(e);\n      }}\n      whileTap={\n        reduced || anchor || disabled || loading || softDisabled\n          ? undefined\n          : {\n              scale: motionTokens.pressScale,\n              // a press that sinks lands at once; one that swells toward the finger (glass) grows on the spring\n              transition: motionTokens.pressScale > 1 ? motionTokens.spring.snappy : { duration: 0 },\n            }\n      }\n      transition={{ scale: motionTokens.spring.snappy }}\n    >\n      <AnimatePresence initial={false}>\n        {loading && (\n          <m.span\n            key=\"loader\"\n            data-slot=\"button-loader\"\n            className={cn(styles.loader, classNames?.loader)}\n            initial={reduced ? { opacity: 0 } : { width: 0, opacity: 0 }}\n            animate={{ width: \"auto\", opacity: 1 }}\n            exit={reduced ? { opacity: 0 } : { width: 0, opacity: 0 }}\n            transition={{ duration: reduced ? fade : motionTokens.duration.standard, ease: motionTokens.ease.default }}\n          >\n            <Spinner size=\"sm\" label={i18n(\"working\")} className={styles.spinner} />\n          </m.span>\n        )}\n      </AnimatePresence>\n      {iconOnly ? !loading && before : before}\n      {!iconOnly && text && (\n        <Label text={text} reduced={!!reduced} fade={fade} motionTokens={motionTokens} className={classNames?.label} />\n      )}\n      {after}\n    </m.button>\n  );\n  return <LazyMotion features={loaded ?? features}>{button}</LazyMotion>;\n}\n\n/**\n * The main action's light inside the glass, in a look that draws one (prism): its own angle from the start, turned by\n * where the pointer is across the face, a new angle at every press, and a sweep of split light (data-shift) when the\n * button's word, tone or variant changes after it first appears. Writes two style properties and one attribute on the\n * button; nothing runs at rest. Looks without this light ignore all three.\n */\nfunction usePrismLight(host: RefObject<HTMLButtonElement | null>, solid: boolean, state: string) {\n  const frame = useRef(0);\n  const shown = useRef(state);\n  const ending = useRef(0);\n  useLayoutEffect(() => {\n    const el = host.current;\n    if (el && solid) el.style.setProperty(\"--m-prism-seed\", Math.random().toFixed(3));\n  }, [host, solid]);\n  useLayoutEffect(() => {\n    const el = host.current;\n    if (!el || !solid || shown.current === state) return;\n    shown.current = state;\n    // restart the sweep if it is still running\n    delete el.dataset.shift;\n    void el.offsetWidth;\n    el.dataset.shift = \"\";\n    clearTimeout(ending.current);\n    ending.current = window.setTimeout(() => delete el.dataset.shift, 1200);\n  }, [host, solid, state]);\n  useLayoutEffect(\n    () => () => {\n      clearTimeout(ending.current);\n      cancelAnimationFrame(frame.current);\n    },\n    [],\n  );\n  return {\n    turn: (e: PointerEvent<HTMLButtonElement>) => {\n      if (!solid || e.pointerType !== \"mouse\" || frame.current) return;\n      const el = e.currentTarget;\n      const x = e.clientX;\n      frame.current = requestAnimationFrame(() => {\n        frame.current = 0;\n        const r = el.getBoundingClientRect();\n        if (r.width) el.style.setProperty(\"--m-prism-x\", ((x - r.left) / r.width).toFixed(3));\n      });\n    },\n    press: () => {\n      if (solid) host.current?.style.setProperty(\"--m-prism-seed\", Math.random().toFixed(3));\n    },\n  };\n}\n\n/** The text run. When it changes, the old words leave upward and the new ones rise in, while the width moves from the\n *  old measure to the new one; no measuring happens while the label is unchanged. */\nfunction Label({\n  text,\n  reduced,\n  fade,\n  motionTokens,\n  className,\n}: {\n  text: string;\n  reduced: boolean;\n  /** Seconds of the label crossfade under reduced motion (0 under none). */\n  fade: number;\n  /** The button's own, resolved at the button: the label sits inside it, in the same look and motion. */\n  motionTokens: ReturnType<typeof useMotionTokens>;\n  className?: string;\n}) {\n  const slot = useRef<HTMLSpanElement>(null);\n  const latest = useRef(motionTokens);\n  useLayoutEffect(() => {\n    latest.current = motionTokens;\n  }, [motionTokens]);\n  const last = useRef<{ text: string; width: number } | null>(null);\n  useLayoutEffect(() => {\n    const el = slot.current;\n    if (!el) return;\n    const prev = last.current;\n    // first mount: read the width after paint, when layout is already clean, instead of forcing a layout per button\n    if (!prev) {\n      last.current = { text, width: Number.NaN };\n      const id = requestAnimationFrame(() => {\n        if (last.current?.text === text) last.current = { text, width: el.getBoundingClientRect().width };\n      });\n      return () => cancelAnimationFrame(id);\n    }\n    el.style.width = \"\";\n    const width = el.getBoundingClientRect().width;\n    last.current = { text, width };\n    // a label that is not rendered (a hidden toolbar on a phone) has nothing to animate\n    if (prev.text === text || reduced || Number.isNaN(prev.width) || !el.getClientRects().length) return;\n    // The same spring, played natively: motion/mini samples the generator into a linear() easing.\n    const { visualDuration, bounce } = latest.current.spring.morph;\n    // while the width eases the words are clipped, not cut short with an ellipsis (that is for a room too narrow)\n    el.dataset.morphing = \"\";\n    const run = animate(el, { width: [`${prev.width}px`, `${width}px`] }, { type: spring, visualDuration, bounce });\n    run.then(() => {\n      el.style.width = \"\";\n      delete el.dataset.morphing;\n    });\n    // cancel, not stop: stop commits the running value, which throws once the element stops being rendered, and the\n    // next change measures afresh anyway\n    return () => {\n      run.cancel();\n      el.style.width = \"\";\n      delete el.dataset.morphing;\n    };\n  }, [text, reduced]);\n  // A label that changes faster than its words can rise in (a count read live while a hand drags) shows each new\n  // value at once: otherwise every value would start invisible and the button would read blank for the whole drag.\n  const rapid = useRapid(text, motionTokens.duration.standard * 1000);\n  const enter = reduced ? { opacity: 0 } : { opacity: 0, y: \"0.45em\", filter: `blur(${motionTokens.blur.subtle}px)` };\n  const leave = reduced\n    ? { opacity: 0 }\n    : {\n        opacity: 0,\n        y: \"-0.45em\",\n        filter: `blur(${motionTokens.blur.subtle}px)`,\n        transition: { duration: motionTokens.duration.fast },\n      };\n  return (\n    <span ref={slot} data-slot=\"button-label\" className={cn(styles.label, className)}>\n      <AnimatePresence mode=\"popLayout\" initial={false} custom={rapid}>\n        <Words\n          key={text}\n          className={styles.text}\n          custom={rapid}\n          variants={{\n            enter: (fast: boolean) => (fast ? { opacity: 1, y: \"0em\", filter: \"blur(0px)\" } : enter),\n            shown: { opacity: 1, y: \"0em\", filter: \"blur(0px)\" },\n            leave: (fast: boolean) => (fast ? { opacity: 0, transition: { duration: 0 } } : leave),\n          }}\n          initial=\"enter\"\n          animate=\"shown\"\n          exit=\"leave\"\n          transition={{ duration: reduced ? fade : motionTokens.duration.standard, ease: motionTokens.ease.default }}\n        >\n          {text}\n        </Words>\n      </AnimatePresence>\n    </span>\n  );\n}\n\n/** Whether `text` changed again within `ms` of its last change. Read in render: the answer belongs to this text. */\nfunction useRapid(text: string, ms: number) {\n  const seen = useRef({ text, at: Number.NEGATIVE_INFINITY, rapid: false });\n  if (seen.current.text !== text) {\n    const at = performance.now();\n    seen.current = { text, at, rapid: at - seen.current.at < ms };\n  }\n  return seen.current.rapid;\n}\n\n/** One label's words. Leaving, they are already gone for assistive tech: the button's name is the new label at once,\n *  not both while the old words animate away (or for good, where time stands still in a test). */\nfunction Words(props: ComponentProps<typeof m.span>) {\n  const present = useIsPresent();\n  return <m.span {...props} aria-hidden={present ? undefined : true} />;\n}\n\nexport default Button;\n"},{"path":"beamline/components/button/defaults.ts","type":"registry:file","target":"src/ui/beamline/components/button/defaults.ts","content":"import type { ButtonSize, ButtonTone, ButtonVariant } from \"./button-variants\";\n/** Scoped design choices only; no loading, events or domain state. */\nexport interface ButtonDefaults {\n  variant?: ButtonVariant;\n  size?: ButtonSize;\n  tone?: ButtonTone;\n}\n"},{"path":"beamline/components/button/messages.ts","type":"registry:file","target":"src/ui/beamline/components/button/messages.ts","content":"import type { MessageDefinitions } from \"../../runtime/messages\";\n/** Built-in English copy; stable keys are the public translation API. */\nexport const english = {\n  working: \"Working\",\n} satisfies MessageDefinitions;\n"},{"path":"beamline/components/button/motion-features.ts","type":"registry:file","target":"src/ui/beamline/components/button/motion-features.ts","content":"// REASON: Motion's DOM animation features (tween, spring, presence, press) are loaded after the first paint, so a\n// Button costs a small part of Motion on first load; LazyMotion in button.tsx renders until they arrive.\nimport { domAnimation } from \"motion/react\";\n\nexport default domAnimation;\n"},{"path":"beamline/components/hold-to-confirm/defaults.ts","type":"registry:file","target":"src/ui/beamline/components/hold-to-confirm/defaults.ts","content":"/** Pure allowed presentation defaults for HoldToConfirm; no component or runtime imports. */\nexport interface HoldToConfirmDefaults {\n  /** Shared tone setting; omit to inherit the surrounding scope or the component default. */\n  tone?: \"danger\" | \"neutral\";\n  /** Shared size setting; omit to inherit the surrounding scope or the component default. */\n  size?: \"sm\" | \"md\" | \"lg\" | \"touch\";\n}\n"},{"path":"beamline/components/hold-to-confirm/hold-to-confirm.module.css","type":"registry:file","target":"src/ui/beamline/components/hold-to-confirm/hold-to-confirm.module.css","content":"@layer properties, theme, base, components, utilities;\n@layer components {\n  /* Held, the control sinks a little at once (a wide control presses shallower than a small one), so the hold is\n     acknowledged before the fill has visibly moved; reduced motion keeps only the fill. */\n  [data-slot=\"hold-to-confirm\"].root {\n    transition:\n      var(--m-transition),\n      background-color var(--pui-motion-out) var(--pui-ease-default),\n      color var(--pui-motion-out) var(--pui-ease-default),\n      scale var(--pui-motion-out) var(--pui-ease-default);\n  }\n  .root[data-state=\"holding\"] {\n    scale: calc(1 - (1 - var(--pui-press-scale, 0.955)) / 3);\n    transition-duration: 0ms;\n  }\n  :global(.pui[data-motion=\"reduced\"]) .root[data-state=\"holding\"],\n  :global(.pui[data-motion=\"none\"]) .root[data-state=\"holding\"] {\n    scale: none;\n  }\n  @media (prefers-reduced-motion: reduce) {\n    .root[data-state=\"holding\"] {\n      scale: none;\n    }\n  }\n  /* the words keep their path when the hold lands: the width eases from the old to the new */\n  .words {\n    display: inline-flex;\n    overflow: clip;\n    white-space: nowrap;\n  }\n  /* a press let go too soon: the fill runs a little way and drains, showing what holding does */\n  .root[data-hint] > .fill {\n    animation: hint calc(var(--_hold) * 0.6) var(--pui-ease-default);\n  }\n  @keyframes hint {\n    40% {\n      transform: scaleX(0.22);\n    }\n  }\n  /* The hold fill: the control's own text colour at a quarter strength (red for danger, ink for neutral), sweeping\n     from the inline start for exactly the hold time, linearly, so its edge is a true progress mark. It sits over the\n     hover tint, so held and not-yet-held parts stay distinct. Let go early and it drains back on the standard ease;\n     once confirmed it stays full. The sweep is information, so reduced motion keeps it; only the drain becomes instant. */\n  .fill {\n    position: absolute;\n    inset: 0;\n    z-index: -1;\n    background: color-mix(in oklab, currentColor 24%, transparent);\n    transform: scaleX(0);\n    transform-origin: left;\n    transition: transform var(--pui-duration-standard) var(--pui-ease-standard);\n    pointer-events: none;\n  }\n  .fill:dir(rtl) {\n    transform-origin: right;\n  }\n  :where([data-state=\"holding\"]) > .fill {\n    transform: none;\n    transition: transform var(--_hold) linear;\n  }\n  :where([data-state=\"confirmed\"]) > .fill {\n    transform: none;\n  }\n  :where([data-tone=\"neutral\"]) > .fill {\n    background: color-mix(in oklab, currentColor 14%, transparent);\n  }\n}\n"},{"path":"beamline/components/hold-to-confirm/hold-to-confirm.tsx","type":"registry:file","target":"src/ui/beamline/components/hold-to-confirm/hold-to-confirm.tsx","content":"\"use client\";\n\nimport { useMessages } from \"../../runtime/localization\";\nimport { english as englishMessages } from \"./messages\";\nimport { type Ref } from \"react\";\nimport { useComposedRef } from \"../../hooks/use-composed-ref\";\nimport { useMotionTokens } from \"../../hooks/use-motion-tokens\";\nimport { useReducedMotionSafe } from \"../../hooks/use-reduced-motion-safe\";\n\nimport { useComponentDefaults } from \"../../runtime/appearance\";\nimport type { HoldToConfirmDefaults } from \"./defaults\";\nexport type { HoldToConfirmDefaults } from \"./defaults\";\n\nimport { useEffect, useId, useRef, useState, type CSSProperties, type ReactNode } from \"react\";\nimport { Check } from \"lucide-react\";\nimport { AnimatePresence, motion } from \"motion/react\";\nimport { buttonClassName, type ButtonSize } from \"../button/button\";\nimport { useWidthMorph } from \"../../hooks/use-width-morph\";\nimport { cn } from \"../../lib/utils\";\nimport { usePressHold } from \"../../hooks/use-press-hold\";\nimport { useExpiring } from \"../../hooks/use-expiring\";\nimport styles from \"./hold-to-confirm.module.css\";\n\nexport interface HoldToConfirmClassNames {\n  /** Classes for the root part; no override by default. */\n  root?: string;\n  /** Classes for the fill part; no override by default. */\n  fill?: string;\n  /** Classes for the content part; no override by default. */\n  content?: string;\n  /** Classes for the hint part; no override by default. */\n  hint?: string;\n}\n\nexport interface HoldToConfirmProps {\n  /** Say the hold: \"Hold to delete workspace\". */\n  label: string;\n  /** Shown once confirmed. Default \"Done\". */\n  confirmedLabel?: string;\n  /** Runs the confirmation action; required handler. */\n  onConfirm: () => void;\n  /** How long to hold, ms. Default 1200. */\n  duration?: number;\n  /** Icon element shown beside the label. Defaults to no leading icon. */\n  icon?: ReactNode;\n  /** Semantic colour of the displayed content. Defaults to \"danger\". */\n  tone?: \"danger\" | \"neutral\";\n  /** Confirmed state, controlled; uncontrolled it stays confirmed after the hold. */\n  confirmed?: boolean;\n  /** Reports hold state after a change; no callback by default. */\n  onHoldChange?: (holding: boolean) => void;\n  /** Control size within the supported size steps. Defaults to \"md\". */\n  size?: ButtonSize;\n  /** Prevents interaction with the control. Defaults to false. */\n  disabled?: boolean;\n  /** Classes on the documented visual root; no override by default. */\n  className?: string;\n  /** Classes for the named visual parts; no part overrides by default. */\n  classNames?: HoldToConfirmClassNames;\n  /** Receives the button or trigger; no ref by default. */\n  ref?: Ref<HTMLButtonElement>;\n  /** Inline styles on the documented visual root; no inline overrides by default. */\n  style?: CSSProperties;\n}\n\n/**\n * Confirms a costly action by holding instead of clicking: a fill sweeps across while held and drains if let go\n * early. Pointer, touch, Space and Enter all hold. Use it where a dialog would interrupt but a click is too cheap.\n */\nexport function HoldToConfirm({\n  label,\n  confirmedLabel: confirmedLabelProp,\n  onConfirm,\n  duration = 1200,\n  icon,\n  tone: toneProp,\n  confirmed: confirmedProp,\n  onHoldChange,\n  size: sizeProp,\n  disabled,\n  className,\n  classNames,\n  ref,\n  style,\n}: HoldToConfirmProps) {\n  const i18n = useMessages(\"hold-to-confirm\", englishMessages);\n  const confirmedLabel = confirmedLabelProp === undefined ? i18n(\"done\") : confirmedLabelProp;\n\n  const scopeDefaults = useComponentDefaults<HoldToConfirmDefaults>(\"hold-to-confirm\", [\"tone\", \"size\"]);\n  const tone = toneProp ?? scopeDefaults.tone ?? \"danger\";\n  const size = sizeProp ?? scopeDefaults.size ?? \"md\";\n\n  const [inner, setInner] = useState(false);\n  const confirmed = confirmedProp ?? inner;\n  // a press let go too soon to mean anything shows once what holding would do (the fill runs a little way and back)\n  const [hint, setHint] = useExpiring<true>(1000);\n  const startedAt = useRef(0);\n  const timer = useRef<ReturnType<typeof setTimeout>>(undefined);\n  // the words change size in place when the hold lands (\"Hold to delete workspace\" → \"Deletion scheduled\")\n  const words = useRef<HTMLSpanElement>(null);\n  useWidthMorph(words, confirmed);\n  const hintId = useId();\n  const host = useRef<HTMLButtonElement>(null);\n  const attach = useComposedRef(host, ref);\n  const tokens = useMotionTokens(host);\n  const managedReduced = useReducedMotionSafe();\n  const reduced = tokens.reduced || managedReduced;\n  useEffect(() => () => clearTimeout(timer.current), []);\n  useEffect(() => {\n    if (confirmedProp === false) setInner(false);\n  }, [confirmedProp]);\n\n  // the shared press and hold: pointer, finger, Space and Enter hold; Escape, a lost pointer or focus let go before it\n  // commits\n  const hold = usePressHold({\n    disabled: disabled || confirmed,\n    onStart: () => {\n      setHint(null);\n      startedAt.current = performance.now();\n      onHoldChange?.(true);\n      timer.current = setTimeout(() => {\n        hold.end(\"release\");\n        setInner(true);\n        navigator.vibrate?.(12);\n        onConfirm();\n      }, duration);\n    },\n    onEnd: (how) => {\n      clearTimeout(timer.current);\n      onHoldChange?.(false);\n      if (how === \"release\" && performance.now() - startedAt.current < duration * 0.25) setHint(true, duration * 0.6);\n    },\n  });\n  const pressed = hold.pressing;\n\n  return (\n    <button\n      type=\"button\"\n      ref={attach}\n      style={style}\n      data-slot=\"hold-to-confirm\"\n      data-tone={tone}\n      data-state={confirmed ? \"confirmed\" : pressed ? \"holding\" : \"idle\"}\n      data-hint={hint && !confirmed && !pressed ? \"\" : undefined}\n      disabled={disabled}\n      aria-describedby={confirmed ? undefined : hintId}\n      className={cn(\n        buttonClassName({ variant: tone === \"danger\" ? \"danger\" : \"secondary\", size }),\n        styles.root,\n        \"touch-none overflow-hidden\",\n        confirmed && \"cursor-default\",\n        classNames?.root,\n        className,\n      )}\n      {...hold.handlers}\n    >\n      <span\n        aria-hidden\n        data-slot=\"hold-to-confirm-fill\"\n        className={cn(styles.fill, classNames?.fill)}\n        style={{ \"--_hold\": `${duration}ms` } as CSSProperties}\n      />\n      <span ref={words} className={styles.words}>\n        <AnimatePresence mode=\"popLayout\" initial={false}>\n          <motion.span\n            key={confirmed ? \"done\" : \"hold\"}\n            data-slot=\"hold-to-confirm-content\"\n            className={cn(\"inline-flex items-center gap-1.5\", classNames?.content)}\n            initial={{ opacity: 0, y: reduced ? 0 : 6 }}\n            animate={{ opacity: 1, y: 0 }}\n            exit={{ opacity: 0, y: reduced ? 0 : -6 }}\n            transition={{ duration: reduced ? 0 : tokens.duration.out }}\n          >\n            {confirmed ? <Check /> : icon}\n            {confirmed ? confirmedLabel : label}\n          </motion.span>\n        </AnimatePresence>\n      </span>\n      <span id={hintId} data-slot=\"hold-to-confirm-hint\" className={cn(\"sr-only\", classNames?.hint)}>\n        {i18n(\"holdHint\", { count: Math.round(duration / 100) / 10 })}\n      </span>\n    </button>\n  );\n}\n\nexport default HoldToConfirm;\n"},{"path":"beamline/components/hold-to-confirm/messages.ts","type":"registry:file","target":"src/ui/beamline/components/hold-to-confirm/messages.ts","content":"import type { MessageDefinitions } from \"../../runtime/messages\";\n/** Built-in English copy; stable keys are the public translation API. */\nexport const english = {\n  done: \"Done\",\n  holdHint: {\n    one: \"Press and hold for {count} second to confirm.\",\n    other: \"Press and hold for {count} seconds to confirm.\",\n  },\n} satisfies MessageDefinitions;\n"},{"path":"beamline/components/spinner/defaults.ts","type":"registry:file","target":"src/ui/beamline/components/spinner/defaults.ts","content":"/** Pure allowed presentation defaults for Spinner; no component or runtime imports. */\nexport interface SpinnerDefaults {\n  /** Shared size setting; omit to inherit the surrounding scope or the component default. */\n  size?: \"sm\" | \"md\" | \"lg\";\n}\n"},{"path":"beamline/components/spinner/messages.ts","type":"registry:file","target":"src/ui/beamline/components/spinner/messages.ts","content":"import type { MessageDefinitions } from \"../../runtime/messages\";\n/** Built-in English copy; stable keys are the public translation API. */\nexport const english = {\n  label: \"Loading\",\n  done: \"Done\",\n  error: \"Failed\",\n} satisfies MessageDefinitions;\n"},{"path":"beamline/components/spinner/spinner.module.css","type":"registry:file","target":"src/ui/beamline/components/spinner/spinner.module.css","content":"@layer properties, theme, base, components, utilities;\n@layer components {\n  /* With a delay the ring waits unseen and then fades in, so quick work never flashes it; the result (a check or a\n     cross) always shows at once. */\n  .root[data-delay] {\n    animation: appear var(--pui-fade-in) var(--pui-ease-default) var(--_delay) both;\n  }\n  @keyframes appear {\n    from {\n      opacity: 0;\n    }\n  }\n  /* The turn runs on the compositor (a CSS animation on the svg box) and costs no JS per frame. When the work ends the\n     arc closes into a full ring over the standard duration, so stopping the turn is invisible, and the check or cross\n     draws itself a beat later. All timing comes from the motion tokens; the loop period follows --pui-motion-scale. */\n  .svg[data-state=\"loading\"] {\n    animation: turn calc(0.8s * var(--pui-motion-scale, 1) * var(--pui-motion-look, 1)) linear infinite;\n  }\n  .track {\n    stroke-opacity: 0.18;\n  }\n  .arc {\n    stroke-dasharray: 0.3 1;\n    transition: stroke-dasharray var(--pui-duration-standard) var(--pui-ease-enter);\n  }\n  .svg:not([data-state=\"loading\"]) .arc {\n    stroke-dasharray: 1 1;\n  }\n  .mark {\n    stroke-dasharray: 1 1;\n    animation: draw var(--pui-duration-standard) var(--pui-ease-enter) var(--pui-duration-fast) both;\n  }\n  @keyframes turn {\n    to {\n      transform: rotate(1turn);\n    }\n  }\n  @keyframes draw {\n    from {\n      stroke-dashoffset: 1;\n    }\n    to {\n      stroke-dashoffset: 0;\n    }\n  }\n  .svg[data-paused] {\n    animation-play-state: paused;\n  }\n  .svg[data-reduced],\n  .svg[data-reduced] .mark {\n    animation: none;\n  }\n  /* Reduction retains the loading/result shape without a decorative loop. */\n  @media (prefers-reduced-motion: reduce) {\n    .svg[data-state=\"loading\"],\n    .mark {\n      animation: none;\n    }\n  }\n}\n"},{"path":"beamline/components/spinner/spinner.tsx","type":"registry:file","target":"src/ui/beamline/components/spinner/spinner.tsx","content":"\"use client\";\n\nimport { useMessages } from \"../../runtime/localization\";\nimport { english as englishMessages } from \"./messages\";\nimport { useComponentDefaults } from \"../../runtime/appearance\";\nimport type { SpinnerDefaults } from \"./defaults\";\nexport type { SpinnerDefaults } from \"./defaults\";\n\nimport { useRef, type CSSProperties, type Ref } from \"react\";\nimport { useComposedRef } from \"../../hooks/use-composed-ref\";\nimport { useActive } from \"../../hooks/use-active\";\nimport { useMotionTokens } from \"../../hooks/use-motion-tokens\";\nimport { useReducedMotionSafe } from \"../../hooks/use-reduced-motion-safe\";\nimport { cn } from \"../../lib/utils\";\nimport styles from \"./spinner.module.css\";\n\nexport interface SpinnerClassNames {\n  /** Classes for the root part; no override by default. */\n  root?: string;\n  /** Classes for the svg part; no override by default. */\n  svg?: string;\n  /** Classes for the track part; no override by default. */\n  track?: string;\n  /** Classes for the arc part; no override by default. */\n  arc?: string;\n  /** Classes for the mark part; no override by default. */\n  mark?: string;\n}\n\nexport interface SpinnerProps {\n  /** `success` draws a check out of the ring, `error` a cross; both stop spinning. */\n  state?: \"loading\" | \"success\" | \"error\";\n  /** Control size within the supported size steps. Defaults to \"md\". */\n  size?: \"sm\" | \"md\" | \"lg\";\n  /** Accessible name while loading. */\n  label?: string;\n  /** ms to wait before it shows: work that ends sooner never flashes a spinner (about 300 is a good start). Default 0. */\n  delay?: number;\n  /** Classes on the documented visual root; no override by default. */\n  className?: string;\n  /** Receives the documented root element; no ref by default. */\n  ref?: Ref<HTMLSpanElement>;\n  /** Inline styles on the documented visual root; no inline overrides by default. */\n  style?: CSSProperties;\n  /** Classes for the named visual parts; no part overrides by default. */\n  classNames?: SpinnerClassNames;\n}\n\n/** Icon box from the foundation icon steps (§14.2): sm 14, md 16, lg 20. */\nconst PX = { sm: \"var(--pui-icon-sm)\", md: \"var(--pui-icon-md)\", lg: \"var(--pui-icon-lg)\" } as const;\n\n/**\n * A ring that spins while work runs and closes into a drawn check (or cross) when it ends — the result is a shape as\n * well as a colour. With reduced motion the loading ring holds still.\n */\nexport function Spinner({\n  state = \"loading\",\n  size: sizeProp,\n  label: labelProp,\n  delay = 0,\n  className,\n  classNames,\n  style,\n  ref,\n}: SpinnerProps) {\n  const i18n = useMessages(\"spinner\", englishMessages);\n  const label = labelProp === undefined ? i18n(\"label\") : labelProp;\n\n  const scopeDefaults = useComponentDefaults<SpinnerDefaults>(\"spinner\", [\"size\"]);\n  const size = sizeProp ?? scopeDefaults.size ?? \"md\";\n  const host = useRef<HTMLSpanElement>(null);\n  const attach = useComposedRef(host, ref);\n  const active = useActive(host);\n  const tokens = useMotionTokens(host);\n  const managedReduced = useReducedMotionSafe();\n  const reduced = tokens.reduced || managedReduced;\n\n  const box = PX[size];\n  const done = state !== \"loading\";\n  const tone = state === \"success\" ? \"text-green\" : state === \"error\" ? \"text-red\" : \"text-ink-2\";\n  return (\n    <span\n      ref={attach}\n      data-slot=\"spinner\"\n      data-state={state}\n      data-delay={delay > 0 && state === \"loading\" ? \"\" : undefined}\n      role={done ? \"img\" : \"status\"}\n      aria-label={state === \"success\" ? i18n(\"done\") : state === \"error\" ? i18n(\"error\") : label}\n      className={cn(styles.root, \"relative inline-grid shrink-0 place-items-center\", tone, classNames?.root, className)}\n      style={{ width: box, height: box, \"--_delay\": `${delay}ms`, ...style } as CSSProperties}\n    >\n      <svg\n        viewBox=\"0 0 24 24\"\n        width=\"100%\"\n        height=\"100%\"\n        fill=\"none\"\n        aria-hidden=\"true\"\n        data-state={state}\n        data-slot=\"spinner-svg\"\n        data-reduced={reduced ? \"\" : undefined}\n        data-paused={active ? undefined : \"\"}\n        className={cn(styles.svg, classNames?.svg)}\n      >\n        <circle\n          data-slot=\"spinner-track\"\n          className={cn(styles.track, classNames?.track)}\n          cx=\"12\"\n          cy=\"12\"\n          r=\"9.5\"\n          stroke=\"currentColor\"\n          strokeWidth=\"2.5\"\n        />\n        <circle\n          data-slot=\"spinner-arc\"\n          className={cn(styles.arc, classNames?.arc)}\n          cx=\"12\"\n          cy=\"12\"\n          r=\"9.5\"\n          pathLength={1}\n          stroke=\"currentColor\"\n          strokeWidth=\"2.5\"\n          strokeLinecap=\"round\"\n          transform=\"rotate(-90 12 12)\"\n        />\n        {state === \"success\" && (\n          <path\n            data-slot=\"spinner-mark\"\n            className={cn(styles.mark, classNames?.mark)}\n            d=\"M7.5 12.5l3 3 6-6.5\"\n            pathLength={1}\n            stroke=\"currentColor\"\n            strokeWidth=\"2.5\"\n            strokeLinecap=\"round\"\n            strokeLinejoin=\"round\"\n          />\n        )}\n        {state === \"error\" && (\n          <path\n            data-slot=\"spinner-mark\"\n            className={cn(styles.mark, classNames?.mark)}\n            d=\"M8.5 8.5l7 7M15.5 8.5l-7 7\"\n            pathLength={1}\n            stroke=\"currentColor\"\n            strokeWidth=\"2.5\"\n            strokeLinecap=\"round\"\n          />\n        )}\n      </svg>\n    </span>\n  );\n}\n\nexport default Spinner;\n"},{"path":"beamline/hooks/use-active.ts","type":"registry:file","target":"src/ui/beamline/hooks/use-active.ts","content":"\"use client\";\n\nimport { useContext, useEffect, useState, type RefObject } from \"react\";\n\nimport { ActivityContext } from \"../runtime/activity\";\n\n/**\n * Whether an animated element should be doing work: it is (nearly) on screen and the tab is visible. Every\n * continuously animated component gates its loop, shader or CSS animation on this, so an effect scrolled out of view,\n * behind another tab, or in a collapsed panel costs nothing. One IntersectionObserver per element; no polling.\n */\nexport function useActive(\n  ref: RefObject<Element | null>,\n  {\n    margin = \"120px\",\n    key,\n    idle = true,\n  }: {\n    margin?: string;\n    /** Re-attach when this changes (an element that mounts later). */\n    key?: unknown;\n    /** Pause continuous work at the host idle boundary. Finite sequences set false so they finish. */\n    idle?: boolean;\n  } = {},\n) {\n  const active = useContext(ActivityContext);\n  const [inView, setInView] = useState(false);\n  const [visible, setVisible] = useState(\n    () => typeof document === \"undefined\" || document.visibilityState === \"visible\",\n  );\n  useEffect(() => {\n    const el = ref.current;\n    if (!el || typeof IntersectionObserver === \"undefined\") {\n      setInView(true);\n      return;\n    }\n    const io = new IntersectionObserver(([e]) => setInView(e.isIntersecting), { rootMargin: margin });\n    io.observe(el);\n    return () => io.disconnect();\n  }, [ref, margin, key]);\n  useEffect(() => {\n    const on = () => setVisible(document.visibilityState === \"visible\");\n    document.addEventListener(\"visibilitychange\", on);\n    return () => document.removeEventListener(\"visibilitychange\", on);\n  }, []);\n  return (!idle || active) && inView && visible;\n}\n"},{"path":"beamline/hooks/use-composed-ref.ts","type":"registry:file","target":"src/ui/beamline/hooks/use-composed-ref.ts","content":"\"use client\";\n\nimport { useCallback, type Ref, type RefObject } from \"react\";\n\n/** Keep a control's measurement/focus ref and the caller's ref, including React 19 callback cleanup. */\nexport function useComposedRef<T>(internal: RefObject<T | null>, external?: Ref<T>) {\n  return useCallback(\n    (node: T | null) => {\n      internal.current = node;\n      if (typeof external === \"function\") {\n        const cleanup = external(node);\n        if (typeof cleanup === \"function\")\n          return () => {\n            internal.current = null;\n            cleanup();\n          };\n      } else if (external) external.current = node;\n    },\n    [internal, external],\n  );\n}\n"},{"path":"beamline/hooks/use-expiring.ts","type":"registry:file","target":"src/ui/beamline/hooks/use-expiring.ts","content":"\"use client\";\n\nimport { useCallback, useEffect, useRef, useState, type SetStateAction } from \"react\";\n\n/**\n * A value that clears itself: a \"Saved\" note, a hint after a short press, a row lit after a jump, an undo offer. Each\n * set shows the value and restarts the countdown (a second nudge keeps it up `ms` from the last one, not the first);\n * after `ms`, or `forMs` for this one set, it is null again. Setting null clears it at once.\n */\nexport function useExpiring<T>(ms: number) {\n  const [value, setValue] = useState<T | null>(null);\n  const timer = useRef<ReturnType<typeof setTimeout>>(undefined);\n  useEffect(() => () => clearTimeout(timer.current), []);\n  const set = useCallback(\n    (next: SetStateAction<T | null>, forMs = ms) => {\n      clearTimeout(timer.current);\n      setValue(next);\n      if (next !== null) timer.current = setTimeout(() => setValue(null), forMs);\n    },\n    [ms],\n  );\n  return [value, set] as const;\n}\n"},{"path":"beamline/hooks/use-media-query.ts","type":"registry:file","target":"src/ui/beamline/hooks/use-media-query.ts","content":"\"use client\";\n\nimport { useSyncExternalStore } from \"react\";\n\n// one MediaQueryList per query: React reads the snapshot on every render, and a part that renders thirty times a\n// second (a playing audio player's clock) would otherwise ask the browser for a new list each time\nconst lists = new Map<string, MediaQueryList>();\nconst list = (query: string) => {\n  if (typeof window === \"undefined\" || typeof window.matchMedia !== \"function\") return undefined;\n  let m = lists.get(query);\n  if (!m) lists.set(query, (m = window.matchMedia(query)));\n  return m;\n};\n\n/** True while the media query matches; false on the server and in the first client render of SSR output. */\nexport function useMediaQuery(query: string): boolean {\n  return useSyncExternalStore(\n    (notify) => {\n      const m = list(query);\n      m?.addEventListener(\"change\", notify);\n      return () => m?.removeEventListener(\"change\", notify);\n    },\n    () => list(query)?.matches ?? false,\n    () => false,\n  );\n}\n\n/** Phone-width layouts: below 768px. */\nexport const usePhone = () => useMediaQuery(\"(max-width: 767px)\");\n"},{"path":"beamline/hooks/use-motion-tokens.ts","type":"registry:file","target":"src/ui/beamline/hooks/use-motion-tokens.ts","content":"\"use client\";\n\nimport { useMemo, type RefObject } from \"react\";\nimport { useAppearanceRoot } from \"../runtime/appearance\";\nimport { useResolvedAppearance } from \"./use-resolved-appearance\";\nimport { motionAt, motionEase, motionTokens, type MotionTokens } from \"../lib/motion-tokens\";\nimport { semanticMotion } from \"../lib/motion-source\";\n\nconst durationToken = (name: string) =>\n  name === \"exit\" ? \"motion-out\" : name === \"in\" || name === \"out\" ? `motion-${name}` : `duration-${name}`;\nconst easeToken = (name: string) => `ease-${name === \"inOut\" ? \"in-out\" : name}`;\nconst REQUEST = {\n  times: [\n    ...Object.keys(semanticMotion.duration).map(durationToken),\n    ...Object.keys(semanticMotion.spring).map((name) => `spring-${name}`),\n    ...Object.keys(semanticMotion.stagger).map((name) => `stagger-${name}`),\n    \"fade-in\",\n    \"fade-out\",\n  ],\n  easings: [...Object.keys(semanticMotion.ease).map(easeToken), \"ease-spring\", \"ease-spring-bounce\", \"ease-overshoot\"],\n  numbers: [\"motion-scale\", \"motion-look\", \"press-scale\"],\n  // timing only: the host's own type would make every control resolve differently from the page around it\n  typography: false,\n};\n\n/**\n * Resolve each timing at the actual host; omitted host uses the nearest managed root. The first/server snapshot is\n * the pure foundation default. Local CSS values, scope changes, font readiness, OS preference and explicit refresh\n * update the same consumer; no document-wide first-root fallback or persistent global listener.\n */\nexport function useMotionTokens(hostRef?: RefObject<HTMLElement | null>): MotionTokens & {\n  ready: boolean;\n  /** Reduced or none: movement, springs and staggers are instant. */\n  reduced: boolean;\n  mode: \"full\" | \"reduced\" | \"none\";\n  /** Opacity-only arrival and departure (seconds): kept under reduced, instant under none (APPEARANCE A06). */\n  fade: { in: number; out: number };\n} {\n  const root = useAppearanceRoot();\n  const scopeRef = useMemo(() => ({ current: root }), [root]);\n  const resolved = useResolvedAppearance(hostRef ?? scopeRef, REQUEST);\n  return useMemo(() => {\n    if (!resolved.ready)\n      return {\n        ...motionTokens,\n        ready: false,\n        reduced: false,\n        mode: \"full\" as const,\n        fade: { in: motionTokens.duration.in, out: motionTokens.duration.out },\n      };\n    const reduced = resolved.reducedMotion;\n    const speed = (resolved.numbers[\"motion-scale\"] ?? 1) * (resolved.numbers[\"motion-look\"] ?? 1);\n    const fade =\n      resolved.motionMode === \"none\"\n        ? { in: 0.001, out: 0.001 }\n        : {\n            in: resolved.times[\"fade-in\"] ?? semanticMotion.duration.in * speed,\n            out: resolved.times[\"fade-out\"] ?? semanticMotion.duration.out * speed,\n          };\n    const factor = reduced ? 0.001 / semanticMotion.duration.standard : speed;\n    const base = motionAt(factor);\n    const duration = Object.fromEntries(\n      Object.entries(base.duration).map(([name, fallback]) => [\n        name,\n        reduced ? 0.001 : (resolved.times[durationToken(name)] ?? fallback),\n      ]),\n    ) as MotionTokens[\"duration\"];\n    const stagger = Object.fromEntries(\n      Object.entries(base.stagger).map(([name, fallback]) => [\n        name,\n        reduced ? 0 : (resolved.times[`stagger-${name}`] ?? fallback),\n      ]),\n    ) as MotionTokens[\"stagger\"];\n    const ease = Object.fromEntries(\n      Object.entries(base.ease).map(([name, fallback]) => [\n        name,\n        motionEase(resolved.easings[easeToken(name)], fallback),\n      ]),\n    ) as MotionTokens[\"ease\"];\n    const spring = { ...base.spring };\n    for (const name of Object.keys(semanticMotion.spring) as (keyof typeof semanticMotion.spring)[])\n      spring[name] = {\n        ...base.spring[name],\n        visualDuration: reduced ? 0.001 : (resolved.times[`spring-${name}`] ?? base.spring[name].visualDuration),\n        bounce: reduced ? 0 : base.spring[name].bounce,\n      };\n    return {\n      ...base,\n      ready: true,\n      reduced,\n      mode: resolved.motionMode,\n      fade,\n      duration,\n      stagger,\n      ease,\n      spring,\n      pressScale: resolved.numbers[\"press-scale\"] ?? base.pressScale,\n      css: {\n        spring: resolved.easings[\"ease-spring\"] ?? base.css.spring,\n        springBounce: resolved.easings[\"ease-spring-bounce\"] ?? base.css.springBounce,\n        overshoot: resolved.easings[\"ease-overshoot\"] ?? base.css.overshoot,\n      },\n    };\n  }, [resolved]);\n}\n"},{"path":"beamline/hooks/use-press-hold.ts","type":"registry:file","target":"src/ui/beamline/hooks/use-press-hold.ts","content":"\"use client\";\n\nimport { useEffect, useRef, useState, type KeyboardEvent, type PointerEvent } from \"react\";\n\n/** How a hold ended: let go on purpose, or taken away (Escape, the pointer lost, the window or the focus gone). */\nexport type PressEnd = \"release\" | \"cancel\";\n\nexport interface PressHoldOptions {\n  /** The hold began: a press, a finger, Space or Enter on the element (or `start()` from a shortcut). */\n  onStart: () => void;\n  /** The hold ended. A part that commits at the end (push to talk) commits on \"release\"; a part that commits while\n   *  held (hold to confirm) treats both as letting go before it committed. */\n  onEnd?: (how: PressEnd) => void;\n  /** No hold begins, and one in progress is cancelled. */\n  disabled?: boolean;\n}\n\n/**\n * Press and hold on one element, the same way everywhere (hold to confirm, push to talk): a mouse button, a finger or a\n * pen held on it, or Space or Enter while it has focus. The pointer is captured, so a hand that slides off still lets\n * go where it lifts; a long press opens no menu over the hold. Escape cancels a hold before it commits (rule 8), and\n * the element losing focus, the window losing focus or the tab hiding end it, since the release would never arrive.\n * Spread `handlers` on the element; `start` and `end` serve a keyboard shortcut held elsewhere.\n */\nexport function usePressHold({ onStart, onEnd, disabled = false }: PressHoldOptions) {\n  const [pressing, setPressing] = useState(false);\n  const active = useRef(false);\n  const latest = useRef({ onStart, onEnd, disabled });\n  latest.current = { onStart, onEnd, disabled };\n\n  const control = useRef({\n    start() {\n      if (active.current || latest.current.disabled) return;\n      active.current = true;\n      setPressing(true);\n      latest.current.onStart();\n    },\n    end(how: PressEnd) {\n      if (!active.current) return;\n      active.current = false;\n      setPressing(false);\n      latest.current.onEnd?.(how);\n    },\n  }).current;\n\n  // the window or the tab going away ends a hold whose release will never arrive; unmounting ends it too\n  useEffect(() => {\n    const cancel = () => control.end(\"cancel\");\n    const hide = () => {\n      if (document.hidden) cancel();\n    };\n    window.addEventListener(\"blur\", cancel);\n    document.addEventListener(\"visibilitychange\", hide);\n    return () => {\n      window.removeEventListener(\"blur\", cancel);\n      document.removeEventListener(\"visibilitychange\", hide);\n      cancel();\n    };\n  }, [control]);\n  useEffect(() => {\n    if (disabled) control.end(\"cancel\");\n  }, [disabled, control]);\n  // Escape during a hold belongs to the hold: on the window's capture phase it runs before a dialog around the part,\n  // which would otherwise close as well (the same order as useDrag)\n  useEffect(() => {\n    if (!pressing) return;\n    const key = (e: globalThis.KeyboardEvent) => {\n      if (e.key !== \"Escape\") return;\n      e.preventDefault();\n      e.stopImmediatePropagation();\n      control.end(\"cancel\");\n    };\n    window.addEventListener(\"keydown\", key, true);\n    return () => window.removeEventListener(\"keydown\", key, true);\n  }, [pressing, control]);\n\n  // the pointer that holds: a second finger landing on or lifting off the part is not the hand that holds it\n  const holder = useRef<number | null>(null);\n  const mine = (e: PointerEvent<HTMLElement>) => holder.current === e.pointerId;\n  const handlers = {\n    onPointerDown: (e: PointerEvent<HTMLElement>) => {\n      if (e.button !== 0 || !e.isPrimary) return;\n      holder.current = e.pointerId;\n      e.currentTarget.setPointerCapture?.(e.pointerId);\n      control.start();\n    },\n    onPointerUp: (e: PointerEvent<HTMLElement>) => {\n      if (!mine(e)) return;\n      holder.current = null;\n      control.end(\"release\");\n    },\n    onPointerCancel: (e: PointerEvent<HTMLElement>) => {\n      if (!mine(e)) return;\n      holder.current = null;\n      control.end(\"cancel\");\n    },\n    // after a release the capture goes too, and the hold has already ended; before one, the browser took the pointer\n    onLostPointerCapture: (e: PointerEvent<HTMLElement>) => {\n      if (!mine(e)) return;\n      holder.current = null;\n      control.end(\"cancel\");\n    },\n    onKeyDown: (e: KeyboardEvent<HTMLElement>) => {\n      if ((e.key === \" \" || e.key === \"Enter\") && !e.repeat) {\n        e.preventDefault();\n        control.start();\n      }\n    },\n    onKeyUp: (e: KeyboardEvent<HTMLElement>) => {\n      if (e.key === \" \" || e.key === \"Enter\") {\n        e.preventDefault();\n        control.end(\"release\");\n      }\n    },\n    onBlur: () => control.end(\"cancel\"),\n    onContextMenu: (e: { preventDefault(): void }) => e.preventDefault(),\n  };\n\n  return { pressing, handlers, start: control.start, end: control.end };\n}\n"},{"path":"beamline/hooks/use-reduced-motion-safe.ts","type":"registry:file","target":"src/ui/beamline/hooks/use-reduced-motion-safe.ts","content":"\"use client\";\n\nimport { useMediaQuery } from \"./use-media-query\";\nimport { useScopeMotion } from \"../runtime/appearance\";\n\n/** Managed motion policy plus the OS preference, with a stable server snapshot. */\nexport function useReducedMotionSafe() {\n  const requested = useScopeMotion();\n  const os = useMediaQuery(\"(prefers-reduced-motion: reduce)\");\n  return requested !== \"auto\" || os;\n}\n"},{"path":"beamline/hooks/use-width-morph.ts","type":"registry:file","target":"src/ui/beamline/hooks/use-width-morph.ts","content":"\"use client\";\n\nimport { useLayoutEffect, useRef, type RefObject } from \"react\";\nimport { useMotionTokens } from \"./use-motion-tokens\";\nimport { cssEase } from \"../lib/motion-tokens\";\n\n/**\n * A label whose text changes keeps its path: when `key` changes, the element's width eases from what it was to what the\n * new text needs, so whatever sits after it (a chevron, a counter) glides instead of jumping. The element clips while it\n * eases (give it `overflow-clip whitespace-nowrap`). Nothing runs at rest; reduced motion and motion \"none\" switch at\n * once, and so does a label off screen.\n */\nexport function useWidthMorph(ref: RefObject<HTMLElement | null>, key: unknown) {\n  const motion = useMotionTokens(ref);\n  const last = useRef<number | null>(null);\n  const easing = useRef<Animation | null>(null);\n  // the width it last rested at, kept current when it changes on its own (a web font arriving) so the next ease starts\n  // where the label really is; the ease's own frames are not a resting width\n  useLayoutEffect(() => {\n    const el = ref.current;\n    if (!el || typeof ResizeObserver === \"undefined\") return;\n    const observer = new ResizeObserver(() => {\n      if (!easing.current) last.current = el.getBoundingClientRect().width;\n    });\n    observer.observe(el);\n    return () => observer.disconnect();\n  }, [ref]);\n  useLayoutEffect(() => {\n    const el = ref.current;\n    if (!el) return;\n    // mid-way through an earlier change, it starts from where it is now, not from where that change was going\n    const from = easing.current ? el.getBoundingClientRect().width : last.current;\n    easing.current?.cancel();\n    easing.current = null;\n    const box = el.getBoundingClientRect();\n    const to = box.width;\n    last.current = to;\n    const ms = motion.duration.morph * 1000;\n    if (from === null || Math.abs(from - to) < 0.5 || motion.reduced || ms < 2) return;\n    // off screen nobody sees the glide: the label takes its width at once and no frame is spent on it\n    if (box.bottom < 0 || box.top > innerHeight || box.right < 0 || box.left > innerWidth) return;\n    const ease = motion.ease.default;\n    // pixel to pixel: a Web Animations keyframe to \"auto\" (with interpolate-size, or calc-size) jumps straight to the\n    // end in Chromium 153 instead of easing (measured: 537 of 537 px at 300 of 1000 ms); a late change of the natural\n    // width is caught by the observer above when the ease ends\n    const animation = el.animate([{ width: `${from}px` }, { width: `${to}px` }], {\n      duration: ms,\n      // even in and out: the glide never moves a neighbour more than a pixel or two in one frame\n      easing: cssEase(ease, \"ease-in-out\"),\n    });\n    easing.current = animation;\n    void animation.finished.then(\n      () => {\n        if (easing.current !== animation) return;\n        easing.current = null;\n        last.current = el.getBoundingClientRect().width;\n      },\n      () => {},\n    );\n  }, [key]); // eslint-disable-line react-hooks/exhaustive-deps -- eases on a change of the text it stands for\n}\n"},{"path":"beamline/lib/utils.ts","type":"registry:file","target":"src/ui/beamline/lib/utils.ts","content":"import { clsx, type ClassValue } from \"clsx\";\nimport { extendTailwindMerge } from \"tailwind-merge\";\n\n/* The type roles (utilities.css) and the 2xs step are sizes, not text colours: without this, tailwind-merge reads\n   `text-overline` as a colour and drops it next to `text-ink-3`. A role and a size step still replace each other.\n   Likewise `font-title` is the look's title weight, not a family: read as a family it dropped `font-display` beside it,\n   and every merged page title lost the look's display face. */\nconst twMerge = extendTailwindMerge({\n  extend: {\n    classGroups: {\n      \"font-weight\": [{ font: [\"title\"] }],\n      \"font-family\": [{ font: [\"display\", \"numeric\", \"figure\"] }],\n      \"font-size\": [\n        {\n          text: [\n            \"2xs\",\n            \"display\",\n            \"title\",\n            \"heading\",\n            \"subheading\",\n            \"body\",\n            \"body-sm\",\n            \"reading\",\n            \"label\",\n            \"caption\",\n            \"overline\",\n            \"numeric\",\n            \"code\",\n          ],\n        },\n      ],\n    },\n  },\n});\n\n/** Merge class names, letting later Tailwind utilities win over earlier ones. */\nexport function cn(...inputs: ClassValue[]) {\n  return twMerge(clsx(inputs));\n}\n\n/** A small seeded random generator (LCG): the same seed gives the same sequence, for stable sample data and jitter. */\nexport function rng(seed = 1) {\n  let s = seed >>> 0 || 1;\n  return () => (s = (s * 1664525 + 1013904223) >>> 0) / 2 ** 32;\n}\n\nexport const clamp = (value: number, min: number, max: number) => Math.min(max, Math.max(min, value));\n"}],"docs":"Hold to confirm is in src/ui/beamline/components/hold-to-confirm/hold-to-confirm.tsx. The source is in src/ui/beamline (ui/beamline in a project without src/). After Tailwind, import its styles/beamline.css once, then styles/look-prism.css in your app stylesheet (use relative paths). Keep the shared base before all chosen looks. Wrap your app in <UIRoot preset={prism}> with UIRoot from its runtime/appearance and prism from its looks/prism.  shadcn replaces files when asked; use the Beamline managed-source CLI from the start for three-way upgrades that preserve edits.","meta":{"free":true,"version":"0.2.0-rc.42","library":"https://beamline.io/components/hold-to-confirm"}}