Transition sequence
A React block (a whole screen) in Beamline's CMS & media app.
An event's sequence of states for one object, as an inspector. The states play in order; each step between two states has its own duration and easing, while the whole sequence's delay, plays (once, a count, or until stopped, a mode of its own, never a big number) and what each repeat does (start over or go back) sit in a separate group that never changes a step. States move earlier or later by buttons, are added from the object's other states, and removed with the neighbours joined and said. A duration outside 0–30 s is said. One line totals the run, and a timeline draws the delay and each step to scale. Above it a stage draws the object in each state (lifted, glowing, pressed as they look) with each step's easing curve and duration between them; pressing a step chooses it; Play once runs a preview card through the sequence and stops (optional picture prop for the card).
Use it for
- Setting how an object moves between its states on an event (hover, press, load) in a design or animation tool.
- Any ordered set of timed steps whose own timing must stay apart from the whole run's.
Not for
- Keyframes on a time ruler (a timeline editor).
- Binding properties to data (data-binding).
Anatomy
- header: the product's mark, object and event, the run's total in words
- timeline: the delay and each step to scale
- states in order: where it starts, each step with its timing; earlier, later, remove; add a state
- step: duration and easing, this step only
- whole sequence: delay, plays, each repeat
States
- one step
- several steps
- step chosen (outlined)
- sequence plays a count, or until stopped
- a removed state joins its neighbours (said)
- duration missing or out of range (said, hatched)
- every state used
- phone: one column
- right to left: the page mirrors
Keyboard
- Tab to each step and its earlier, later and remove buttons; Enter chooses a step
- Duration and delay fields take arrows; plays and repeats are segmented choices
Motion
The timeline's bars ease to their new widths when a timing changes; nothing moves at rest.
Props
| Prop | Type | Default | Description |
|---|---|---|---|
object (required) | string | — | |
event (required) | string | — | |
states (required) | ObjectState[] | — | Every state the object has. |
defaultOrder (required) | string[] | — | State ids in the order the sequence plays them; the first is where it starts. |
defaultTiming (required) | Record<string, StepTiming> | — | The step arriving at each state, keyed by that state's id. |
defaultSequence (required) | SequenceTiming | — | |
defaultSelected | string | — | |
onChange | ((order: string[], timing: Record<string, StepTiming>, sequence: SequenceTiming) => void) | — | |
product | string | — | Your product's name, shown as its mark. |
className | string | — | Classes on the documented visual root; no override by default. |
ref | Ref<HTMLDivElement> | — | Receives the documented native target or imperative handle; omitted by default. |
picture | string | — | A picture for the object's preview (its cover image), so the states read as the real card. |
Built from
Import
import { TransitionSequence } from "@beamline/transition-sequence";
Get it
Transition sequence is part of Beamline UI. Install the parts you need in your React app as compiled packages or editable source. Get Beamline · Connect your agent
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