Value grip

A React component in Beamline's Form controls category.

A grip on a scale your screen draws (a bar's end, a flag, a markup's edge): drag it, or use the arrows, to a value snapped to its step; the value arrives live while held and is committed once on letting go, Escape puts back the value from the press, and screen readers hear it as a slider with the value in your words.

Use it for

  • A quantity your screen already draws (a lead time on a runway, a markup on a cost bar, a deadline flag): make the drawing the control instead of a typed field, with the field kept as the exact twin.
  • Several grips on one drawing that each move their own value, with the scale held still while one is held.

Not for

  • A stand-alone range input with its own track (slider).
  • Scrubbing through time or a recording (scrubber, replay-bar).
  • Moving whole items between places (drag-and-drop lists, kanban-board).

Anatomy

  • handle: spans the host's track and is moved to the value by transform
  • thumb (role slider): a 24 px hit on the value (44 px under a finger), drawn as an upright ink bar (bar) or only as its hover and focus (bare, over a mark the host draws)

States

  • rest: placed by CSS from the value
  • hover: a ring around the bar, or a tint over a bare mark
  • focus: the focus ring on the thumb
  • held (data-state=held): no glide, the value follows the hand per step; the host is told (onHoldChange) to hold its scale still
  • released: onValueCommit once
  • cancelled (Escape, a lost pointer): the value from the press comes back through onValueChange, no commit
  • keyboard step: onValueChange and onValueCommit together
  • disabled: no hand, not in the tab order
  • right to left: the scale and the arrow keys mirror
  • reduced motion: no glide after a key or a commit

Keyboard

  • Left/Right (mirrored right to left) and Down/Up: one step
  • Shift with an arrow, or Page Up/Down: the big step
  • Home/End: the limits
  • Escape during a drag: back to the value at the press

Motion

Between values set by a key or by the host the handle glides by transform with the considered duration; while held it follows the hand in the same frame (no transition). Nothing runs at rest; reduced motion places it at once.

Props

PropTypeDefaultDescription
value (required)number—The value the grip stands on, in the scale's units (days, dollars, a rate).
scale (required){ from: number; to: number; }—What the track's start and end stand for. The grip is placed at `(value - from) / (to - from)` of the track. Hold the scale still while the grip is held (`onHoldChange`), so nothing under the hand moves.
track (required)RefObject<HTMLElement | null>—The element the scale is drawn across; read once at the press, never during the drag.
stepnumber—Units per step (7 for a week of days, 0.5 for half a percent). Default 1.
bigStepnumber—Units per Shift step and Page Up/Down. Default 10 steps.
originnumber—Where steps count from (a lead time's start): values snap to `origin + n × step`. Default 0.
min (required)number—
max (required)number—
label (required)string—The grip's name ("Lead time", "Markup on labour").
valueTextstring—The value in words, with what it does ("9 weeks: arrives Jan 23, 1 day late"). Default: the number.
onValueChange((value: number) => void)—Every step while held, and every key step: redraw from it.
onValueCommit((value: number) => void)—Once, on letting go or after a key step: save it. Not called on Escape.
onHoldChange((held: boolean) => void)—Held or let go: freeze the scale and stop gliding while held.
appearance"bar" | "bare"—`bar` draws an upright ink bar on the value (a bar's end); `bare` draws nothing but the hover and focus (the host already draws a mark there, such as a flag). Default bar.
disabledboolean—
classNamestring—Classes on the documented visual root; no override by default.
styleCSSProperties—Inline styles on the documented visual root; no overrides by default.
refRef<HTMLSpanElement>—Receives the documented native target or imperative handle; omitted by default.

Used in

Import

import { ValueGrip } from "@beamline/value-grip";

Get it

Value grip is part of Beamline UI. Install the parts you need in your React app as compiled packages or editable source. Get Beamline · Connect your agent

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Part of Beamline UI: polished, editable React components and complete screens for custom applications. Build your own style from any look; tokens, fonts, radii, motion; not only colours.